Computer Vision-Augmented Exergaming for Spine Health
Abstract
This research introduces a novel, technology-driven approach to back pain rehabilitation by integrating real-time pose detection with interactive Unity-based gaming experiences. Our system delivers personalized exercise regimens targeting flexibility, strength, and posture while providing users with immediate feedback. User friendly gaming platform was developed using the Unity engine that integrates real-time analysis of physical exercises. The system successfully analysed the performance of three major exercises Knee-to-chest stretch (cross crunches), side bend, forward and backward bends and demonstrated a measurable improvement in the user scoring pattern, suggesting enhanced engagement and effective performance analysis. By successfully gamifying these therapeutic exercises, we aim to significantly boost user engagement and adherence to treatment protocols, leading to improved long-term spinal health outcomes. This framework offers a dynamic, adaptable, and highly scalable solution for individuals with varying rehabilitation needs, demonstrating the potential to profoundly impact the quality of life for those affected by back pain. Transforming exercises into a game is key to driving better, sustained outcomes that helps in achieving superior long-term therapeutic results.
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| Issue | Articles in Press | |
| Section | Research Article(s) | |
| Keywords | ||
| Back pain; Pose detection technology; Rehabilitation; Unity; Spinal health; Gaming exercise | ||
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. |

